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stacker:docs:syntheticstereo [2017/04/16 17:19] rjlittlefield added "Calculating Shift Based On Viewing Angle" |
stacker:docs:syntheticstereo [2017/04/16 17:30] rjlittlefield [Calculating Shift Based On Viewing Angle] |
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For generating stereo pairs, simply use viewAngle = (plus and minus) separationAngle / 2 | For generating stereo pairs, simply use viewAngle = (plus and minus) separationAngle / 2 | ||
+ | Viewing angles that are off axis vertically use the same rules, substituting height for width and Y for X. Note that this means the same angle will require different shift percents for X and Y, in proportion to the frame dimensions. | ||
===== Other Resources ===== | ===== Other Resources ===== | ||